Also, FTR, all role PMs were deliberately identical (or as close as I could get to fit in the limit) to the role descriptions posted with the exception of any self-aware secret roles and roles which specifically required additional information (ie, identities of monks, fellow cultists, Oracle/Priest identities, etc.).
This was deliberate on my part to prevent any sort of meta-gaming such that vanilla citizens could necessarily identify eachother, as was attempted, though unsuccessfully, in another game (but the player shall remain nameless ). Otherwise, the vanilla citizen actually DOES have additional information, even if only tangentally.
I’m back from my mini-vacation within a vacation. Still cogitating over who’s left.
My greatest mistrust is currently on Pygmy for his general gameplay. But I think MHaye’s return of Unbeliever on NAF cannot be ignored. There must be more Cultists than pro-Town Unbelievers at this point. I’m willing to take those odds, so Dunk NAF1138
There are 10 players. Of these, two (DarkCookies and I) are pro-town IP roles. The other seven IP are all dead, and the Avatar (the only Cultist IP) remains unidentified.
I believe we started with 10 players who read Believer and 10 Nonbeliever. It’s possible to have 11 Believer and 9 Nonbeliever though (or, I suppose, 9 Believer / 11 Nonbeliever although I think that highly unlikely).
I also believe that the starting number of Cultists is 6. We have executed three, leaving three others only one of which reads as a Nonbeliever.
If we started with four Cult in the 10 player Nonbeliever pool, the other 6 were Alchemists, Psychopaths and vanilla nonbelievers. Assuming there were only one Alchemist and one Psychopath each, that means regular nonbelievers. Of those, two have been killed, leaving two.
You can fiddle with these numbers for different possible sizes of the Nonbeliever pool and starting Cult. As far as I can see the only way for this statement to be true is if the Cult started with seven members.
I’ve ignored recruitment in this analysis because the recruited player investigates the same before and after conversion, and the recruited player could be anyone except DarkCookies.
The foregoing does not clear NAF1138 of Cult membership. All I’m saying here is that Nonbeliever =/= Cultist.
Okay… I was getting ready to update the player list and post it when I realized I made a mistake. I processed the zuma [Ver. 2] without my spreadsheet and with the mistaken belief he was a regular Cultist because, for whatever reason, I had a different Cultist in mind as the Avatar. Looking at my spreadsheet just now, I realized that that he was, in fact, the Avatar.
To correct this, I present two options:
I can apply the Avatar’s power to the vote list ending yesterday. And either apply it immediately or at Day’s end.
I can move the Avatar’s powers to a different Cultist.
Unless I receive objections (please make them in PM), my preference is option 1 because it will apply it as intended and not affect gameplay, whereas option two could, theoretically, affect other aspects of the game.
Don’t mean much, huh? They certainly help narrow the pool of people we should be voting for, that’s for sure. I just don’t understand how FCOD could get 3 votes, within the first (quoting from memory) four posts of the Day, without any input from our only source of information that doesn’t involve death! I don’t give a darn if NAF is a Cultist or a vanilla non-believer, because at this point in the game, I have no way of knowing. What I do know is that going after somebody who’s “confirmed” town instead of somebody who’s “confirmed” Cultist is, frankly, stupid.
Well, I knew I probably should have claimed my non believer status a couple of Days ago but I figured that was a sure way to get me lynched and frankly I wasn’t sure at the time if we could afford a mislynch.
For what it is worth, I feel we can probably afford the mislynch now. The cult went after Catina which makes me think that they are trying to clear the way for unrestricted night kills.
I do think that FCoD’s slip is suspicious add that to his odd gameplay and possible collusion with Idle I am 99% sure that he is the profit. I strongly feel that if we take out the profit it is game over. We don’t want the profit alive in endgame because then there is a chance we could get the final dunk choice wrong. But once the profit is dead we have won.
Yes, we did. It appears I was unclear to others, for which I apologise. I knew what I meant and therefore assumed everyone else did.
If you insert the following paragraph before the one that begins “I believe we started with 10 players who read Believer and 10 Nonbeliever” then that should make sense (even though it reiterates some of the stuff in the previous paragraph, which is what I was trying to avoid).We started with 30 players. Of these, 10 were what I call Identifiable Power roles. 9 out of the 10 were Town aligned, and that this point only two (DarkCookies and I) survive. The Avatar is still unknown.
Personally, I think you should randomly select Sekham’s victim like was supposed to happen at Dawn. If Sekham kills me, I won’t post what I saw, because I was dead at the time. If I’m still alive, I’ll post what I saw. Pygmy Rugger made a mistake and broke the rules by editing. He won’t need to be killed for editing because I remember what he posted. We should just re-assign his role to “Village Idiot” and let him live with the consequences