They should give you an experience point or two for finishing high. Some sort of bonus, anyway.
I agree. I think you should gain one XP for winning a tournament match and have nothing happen for a loss.
Or like you, Spoons, say, have the top eight get X number of XP, 9-16 get Y XP, et cetera.
I don’t really understand this game. I made a character anyway. http://chaoticbear.mybrute.com
Totally. Except then you’d run into a ‘rich get richer’ situation with the high level guys always winning. Maybe have classes, each with separate tournaments. Levels 1-10 as lightweights, 11-20 middleweights, and so on. Then you could assign bonus experience points accordingly. Maybe even a limited weapon or something for the winner, that could change hands each tourney, sort of like the Stanley cup… y’know, if you could beat people with it. You’d have to make enrollment in the next tournament mandatory for whoever has it. It could work…
There’s really nothing to it.
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Make a character. The computer gives your character weapons and attributes.
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Send your character into the arena to fight other characters.
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Sit back and watch the fight. The computer does it for you.
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Win or lose, you gain experience points (“exp.”) for each fight. Win=2. Lose=1.
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Your exp. counts toward advancing up levels. You start at level 1 and go up from there.
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Each time you move up a level, you improve your attributes or get a new weapon.
The goal is to enjoy watching your character kick as much ass as possible.
I have grown to like each of my little people. Some I like because they kick ass, others I like because they keep trying even though they really should go work at Subway instead of being Brutes. Too bad I can’t take them all out for frozen yogurt since they try so hard to entertain me.
Yeah, I’ve grown fond of mine too, though some are really frustrating. Why, even after getting the unholy crap bludgeoned out of you, do you wait until you are nearly dead before drawing your sledgehammer? WHY!?!
I’ve created a sort of pecking order based on the success of each brute, similar to the BCS rankings in collegiate football. Impressive matches (win or lose doesn’t matter so much, as long as you try your best
) will move a brute up, while general apathy and pissing me off (see above) will get you dropped like a pig with a cough.
I should’ve never discovered this game 
Frustrating, isn’t it? I’ve got a couple of Brutes with nets and the Cry of the Damned, which are great for negating animals. So, I try to put those Brutes up against Brutes with low health/hit points because those folks most likely have animals. If I was my Brute, I would throw the net or my Cry as the very first move, but my Brutes frequently wait until they are thoroughly mauled by animals before deciding it might be a good idea to negate the animals. Oh, well. :smack:
I’ve got another Brute I feel sorry for. He’s Level 5, but he’s got 5 “bonus” traits and NO weapons. So, day after day, fight after fight, he loses his ass trying to punch his way to victory while getting clubbed and stabbed. I think he would do fine if he ever gets a weapon, but it’s a long hard slog.
That’s funny, I have a few Brutes with the exact opposite problem. They have like 5 weapons and no abilities. You can only use one weapon at a time, and usually they’ll toss a strong one after a round or two in favor of a weak one (Flail? Pffft. Let’s pull the longsword instead… ). Annoying, to say the least. At least with your brute, once you get a weapon, you’ll be a force to be reckoned with. Mine are little more than weapon caches with little hope for improvement. Unless, of course, I get lucky with a Wolf…
What does Cry of the Damned do, exactly? None of my Brutes have it.
It makes your opponents animals run away.
It makes animals flee out of the arena (one animal per cry). The graphic is a bunch of wavy white lines coming from your Brute toward the opponent.
Damn, that’s a nice ability to have. All my Brutes keep getting the same 'ol bonuses, round after round. I’ve got a bevy of broadswords, knives, bombs, and feline agilitys (agilities?) but almost none of the especially powerful bonuses like armor, thief, impact or animals. Even worse, there’s been a few “endurance improved” level-ups with NO other bonuses. All that work for nothing but a 7HP increase? Screw. You. Guys.
Cry a nice ability to have if your Brute decides to use it BEFORE getting mauled.
My best Brute, level 5, has the following combo:
Vitality (lots of hit points)
Armor (to protect those hit points from being lost easily)
Impact (to knock weapons away that could threaten those hit points)
Iron Mace (does lots of damage)
This is a great combo of stuff.
This is incorrect. Earlier today, during one of today’s many losses for my characters, an opponent cried right at the beginning of the match and both my dog and wolf fled like little bitches.
You guys want frustrating? How 'bout this: My five characters went 4-11 today. The first two went 0-6. I didn’t get a win until the third fight of my third character. So until that win, my characters were 0-8.

Interesting. My Brute cried against a bear and a wolf; the bear ran away, then he was mauled by the wolf.
It’s effectiveness may be random. When it’s been done to me I made all my animals run.
Here are my numbers 1, 2, and 3 respectively.
Lady Fightypants Sort of cheap as much of her strength comes from her pets, but still, impact, lance and shield (Spartaaa!), and good agility makes her a tricky bitch to damage.
Pops Tickle The quintessential definition of Brute. Armor, Shield, Club, Strength and Agility. Plus the Tornado of Blows ability makes a nice mushy substance out of opponents that tastes good when boiled.
Punchy Nibblins This was one who was terrible until he finally aquired a weapon (albeit, a pussy-looking fan). Though now that he’s picked up Martial Arts, he does more damage with his fists. The thief ability is nice, though more often than not, he’ll steal the weapon and immediately throw it at his opponent as a supreme act of defiance. He is far too good for your weapon and simply will not tolerate it. ![]()
Not up with the big boys just yet, but a promising young Brute. Mister One Two. That whip is just action packed with kickass, all Indiana Jones style.
Final thought, I noticed that the strength of my Brutes is inversely affected by the coolness of the name I can think up. All my good names turn out to be entertaining, yet combatually challenged Brutes
You fought someone with a Bear and a wolf? :eek:
That’s just flat out rude. I think we should collectively plan to sneak into his house when he is sleeping and inject them both with a healthy amount of tranquilizer. Nothing lethal, just enough to render them both permanently ineffective. Let’s see him fight his OWN battles now!
This, of course, coming from one whose top Brute uses a bear and a puppydog. But still…

Yeah, I could go into my potential opponents’ cells to scout them up before a fight, but rigging fights based upon full pre-fight knowledge of the opponent seems lame. If you stoop to that level of cherry picking opponents to inflate the stats, then your Brute isn’t really all that good, IMHO. However, for whatever reason, I don’t mind picking opponents based upon the limited information provided on the page headed into the arena.
Yeah, I don’t do that either, but not out of any moral or ethical obligations. Mine is based on good 'ol fashion American apathy. Though I do agree that if your Brute is truly brutal, you should be able to handle anyone foolish enough to step foot in you arena.
Also, I kinda like trying to deduce what advantages they may have based on the limited info given on the arena page.