A fan-based group has updated the graphics for the game to 1024 millions colours, fixed various bugs, improved the combat system and an updated digital soundtrack to this old classic.
QFG2 was the only one of the series to never get a VGA release and it’s my personal favorite of the series. I’d even argue that it is the best single game Sierra ever published.
I see that the “1024 million colors” actually looks like gradients applied to the EGA screens but I’m willing to dive in anyway.
They also changed to the point and click system for conservations and game-play like the rest QFG 3 and 4; the parser is still there if you wish for the old school feel
I never played QFG 2 before; I am wondering about the combat system but first I have to dig up my old QFG 1 save files! (Yes, it does import them and export them for use in later games in the series).
Holy crap, I first read about this remake when I was in COLLEGE (I graduated in 2002). I loved the remakes of Kings Quest 1&2 that they made.
QFG4 Shadows of Darkness (the one with the vampires) was one of my favorite computer adventure games of all time, but I always had a hard time getting into the rest of the series.
I can’t get past the character creation screen. It says I have 50 points available, which I presume can be used to customize my character’s stats, but the values don’t respond to any keystroke or mouse-movement. Attempting to advance beyond the screen gets a warning that I still have points available.
I really have to say that this is a game which would turn off causal players nowadays. I mean, the navigating of the city is a big no-no, but once you have bought the map, moving around the city is not that painful.
It seems that the city is deliberately lay-out this way as copy-protection. For your sanity, do check out a map of the city within the ACS pdf file and head straight to the Dinar street and the money-exchanger, and buy the map at the Plaza of the Gate immediately. Once you have done so, you can always press CTRL+R to bring up the map and zoom to visited locations by clicking on them
Not stellar game design by today standards, but hey it was an old game…
Awesome! Quest For Glory used to be my favorite series- probably one of the few games I ever actually played on a regular basis. I’m peeved that I have a Mac without Windows and can’t play this immediately- but this has given me an excuse to go and GET Windows. I’m excited!
I was beginning to think this was in developer’s hell, although I checked the website every few months to see if the status has changed.
QFG2 is probably the least played one. What I didn’t like about it was the goddamn time limit the game had, although the other ones had timed sections, it wasn’t throughout all the quests.
I took a peek at the FAQ…yah, the game has a timed feel to it; it’s not like QFG1 where you can do a lot of things at once (if you know all the key locations and avoid being killed at the same time) and you have to wait for certain key events to happen (which are timed) before you can proceed. I am completely lost as to what I am supposed to do know so I figure I just go ahead and train, train, train.