Well, SW:G isn’t bad but it does need help…
I’ve been playing for over a year now and still play from time to time (though I’ve been spending most of my time in CoH lately). There are a lot of good things about the game. The character classes and skill trees are done very well, the crafting system is good as is the whole player economy system. Plus, it’s Star Wars dammit!
Except, it isn’t. And therein lies the problem. The whole thing feels not so much like a game as a giant Star Wars themed chat room. There just isn’t a whole lot of a game there; it is seriously lacking in content.
I know someone who was in the beta and he tells me that the problem was that Raph Kosner (sp?) (creative director at the time) had this grand vision that “the players will provide the content”. He envisioned Rebel and Imperial guilds fighting each other, groups organizing huge hunts and the like so he didn’t think they needed a whole lot of “canned” missions.
So, unless you are into PvP, there isn’t a whole lot to do. Yeah, they have mission terminals that anyone can use but they tend to send you out to kill spiders or whatever. You can get missions that send you after stormtroopers or rebels but you have to be Imperial or Rebel aligned to do so and when you do you get a “TEF” (Temporary Enemy Flag) which lets players of the opposite faction attack you so, again, unless you are into PvP you probably don’t want to do that.
Not that PvP works that well either…
The combat system is broken. Some classes are insanely powerful while others are useless. They have been promising to “fix” the combat system for close to a year now with no progress. Actually, a lot of systems in the game are broken and entire parts of the game have been rewritten since it started (much to the annoyance of many of the players).
There are what they call “theme parks” where you can run a series of missions for characters like Jabba the Hutt or Princess Leia, but most of them are beyond the capabilities of the average player. I am turning my character into a Commando just so he will have enough skills to be able to survive long enough to do some of the theme parks. Right now he can’t get more than two or three missions into one of them before getting outclassed.
(My character is a Smuggler right now which, given that there is nothing to “smuggle” in the game, means he is a drug dealer. Yeah, I bet that’s what came to mind when you thought of a Star Wars Smuggler too… :rolleyes: )
We won’t even mention the “how to become a Jedi” system they started with which was probably the single stupidest system ever in the history of computer gaming!
They are slowly adding more content though most of their effort of late has been towards getting Jump to Lightspeed (the space combat expansion) out. I’m sticking with it simply because I hope that at some point it turns into a good game.
So, my opinion? Some good core systems and background but seriously lacking in the “game” department.