I started playing in mid-December shortly after Publish 5. The major introduction at that point was the assortment of vehicles, which really sped up the pointless trudging across repetitive planets to get from point A to B.
I’m in the process of quitting now. I’ll explain why, and also address your questions:
lot of new content: Sort of. Vehicles were added last winter, and Publish 6 revamped the chef class (of which I am one) to radically change the foods, offering more than just stat buffs. Publish 7 revamped the droid engineer class just a few weeks ago. The path to becoming a Jedi is in the process of changing; hologrinding will soon be a thing of the past and a quest-based system to become a Jedi is coming up. More on this…
classes are more balanced: Some of them. Chef was a joke class prior to Publish 6, but I played it just for the fun factor of running McJawbone’s Golden Mandibles (proprietor Jawbone Mandible). After the patch, there was a noticeable increase in the number of chefs around, which caused me to cut into my profit margins to undersell the others. Droid Engineer has been given more content recently, but there are others (squad leader, commando, image designer) which you rarely see, and if so, only as people hologrinding their way through them.
hologrinding and powergaming: I was talked into playing by two former roommates of mine, with whom I played Everquest many years back. MMORPGs are only fun for me if I’m playing with a group of people I know well, and when the three of us played, we had an absolute blast. Those two had the intention of unlocking their FS slot, and designed their initial characters with hologrinding in mind. I ground a single profession (with the free holo everyone received as a Christmas present from Sony) and then put my efforts towards building my fast food empire.
Once I reached that peak, though, the game stalled for me. My character had reached the template of skills I desired (master artisan, master chef, some tailor, some merchant) and I was making millions of credits each week through food sales … but what could I do with it? That’s where I personally ran into the content wall. The only quests available were “deliver foo to bar” or “go to foo and kill bar”. I ended up collecting location badges for a while, but once I finished with that, I had money and nothing to do with it.
My two friends continued to hologrind for months until recently, when players were notified of the new path to becoming a Jedi. No more FS slot; instead, your current player would become a Jedi. It makes more sense, but for those who spent time and effort trying to become a Jedi, it negated all of their work.
They’ve quit, and I’m quitting, primarily because of the lack of content. I’d still play without my friends, but I’d need something that would entertain me, and the current game doesn’t.
But if you want to start playing on the Tempest server, I’ll hook you up with tens of millions of credits, two dozen heavy resource harvesters, some free speederbikes, hundreds of thousands of resources, etc, etc.