Star Wars: Galaxies - Anyone still playing it?

I tried SW:G on the first month of release, and quit before my credit card could get billed. Lately I’ve been reading that a lot of new content has been added, classes are more balanced, and it’s actually fun now.

I’ve also heard about hologrinding and other assorted complaints, but I figure those are mostly done by power gamers who are racing to unlock the FS slots and don’t really get into the game.

I’m looking for more opinions. yay, nay, or meh?

I’m an N/A. I just wanted to drop by and say how much I love reading about this game.

I started playing in mid-December shortly after Publish 5. The major introduction at that point was the assortment of vehicles, which really sped up the pointless trudging across repetitive planets to get from point A to B.

I’m in the process of quitting now. I’ll explain why, and also address your questions:

lot of new content: Sort of. Vehicles were added last winter, and Publish 6 revamped the chef class (of which I am one) to radically change the foods, offering more than just stat buffs. Publish 7 revamped the droid engineer class just a few weeks ago. The path to becoming a Jedi is in the process of changing; hologrinding will soon be a thing of the past and a quest-based system to become a Jedi is coming up. More on this…

classes are more balanced: Some of them. Chef was a joke class prior to Publish 6, but I played it just for the fun factor of running McJawbone’s Golden Mandibles (proprietor Jawbone Mandible). After the patch, there was a noticeable increase in the number of chefs around, which caused me to cut into my profit margins to undersell the others. Droid Engineer has been given more content recently, but there are others (squad leader, commando, image designer) which you rarely see, and if so, only as people hologrinding their way through them.

hologrinding and powergaming: I was talked into playing by two former roommates of mine, with whom I played Everquest many years back. MMORPGs are only fun for me if I’m playing with a group of people I know well, and when the three of us played, we had an absolute blast. Those two had the intention of unlocking their FS slot, and designed their initial characters with hologrinding in mind. I ground a single profession (with the free holo everyone received as a Christmas present from Sony) and then put my efforts towards building my fast food empire.

Once I reached that peak, though, the game stalled for me. My character had reached the template of skills I desired (master artisan, master chef, some tailor, some merchant) and I was making millions of credits each week through food sales … but what could I do with it? That’s where I personally ran into the content wall. The only quests available were “deliver foo to bar” or “go to foo and kill bar”. I ended up collecting location badges for a while, but once I finished with that, I had money and nothing to do with it.

My two friends continued to hologrind for months until recently, when players were notified of the new path to becoming a Jedi. No more FS slot; instead, your current player would become a Jedi. It makes more sense, but for those who spent time and effort trying to become a Jedi, it negated all of their work.

They’ve quit, and I’m quitting, primarily because of the lack of content. I’d still play without my friends, but I’d need something that would entertain me, and the current game doesn’t.

But if you want to start playing on the Tempest server, I’ll hook you up with tens of millions of credits, two dozen heavy resource harvesters, some free speederbikes, hundreds of thousands of resources, etc, etc.

I also quit due to the lack of content. There was nothing to do except grind skills. Everything came down to that. I don’t like PvP either, which really limits your options in the game.

But that was about 3 months ago, I have no idea if things are different now, but I somehow doubt it.

I started out as a Beta II tester. Seems like years now. My account is still active but I have not played since November. I stopped mainly because I have more interesting thongs going on in my life now, but the fast that they nerfed my Master Creature Handler/Master Pistoleer also played a major role in my losing intrest in playing.

I am in a PA called Helix Inc on Lowca server. My co-worker, who started in beta I, is still active and keeps my characters houses going. He also uses my uber harvetsers and pets.

I may go back once the PvP gets really balanced.

Oh, another reason I stopped playing is that I got tired of reporting the same damn bugs that i saw during Beta III 8 months later. The major exploits were driving me nuts and had been reported many times.

The game is fun to play with a group of people. We use Teamspeak so we can talk realtime while playing at that made it a blast to play.

Hrmm… it sounds like things have improved somewhat, but it’s still not all there. The new Jedi quests sound interesting, so I may wait until that gets released and then take another look.

I’m just getting antsy waiting for WoW to get released. Maybe I’ll give FF XI another shot. I never really gave it a fair chance before I stopped playing.

I quit playing about a month after the release. Why?

Well, they put in a patch that made all our backpacks disappear. I, and everyone else, complained. You have to understand, your backpack is your life in SWG. I lost thousands of credits worth of crafting gear, weapons, ores, etc. I was basically unable to play the game, since the only thing I happened to be holding at the time was my Slitherhorn and I wasn’t going to jam in the tavern for days. I sent in a trouble ticket. They patched it, which supposedly solved the problem. I sent in another trouble ticket, since my backpack was still missing. A week later, I got a little thing saying, “Since the patch fixed all the problems, we’ve just cleared out all the trouble tickets! Too bad, so sad!” Well, not literally, but being treated so cavalierly really pissed me off. Especially cause my backpack was still missing. I quit that day.