Ha! I bet. And it could make sense in-story; my behavior is so odd, the aliens let me live a little longer to try and figure out what the hell I’m doing. Then again, if they are watching me, they have to be saying to themselves: “Wow, that is some impressively fast production. We should probably deal with that guy sooner rather than later.”
My problem is I can’t do an entire game as a speed run because I have to scan everything and then read the PDA, neither of which is a speed activity. (I think grav traps will help with the scanning.) I think I want to do an exhaustive game, where I hit every little nook and cranny. So a speed start to a full game, I guess.
Is there such a thing as a side quest in Subnautica?
Like in The Urquan Masters, my walkthrough that I replay every few years hits every story point and coordinates the “best” order of events, so for example the Thraddash get convinced to attack the Kohr-Ah at the same time as the sad masked dudes and their plant friends join the fray. Admittedly, there are things in the walk through you could never know ahead of time, but perfect knowledge doesn’t bother me.
Back to Subnautica, my previous attempt boarded the seamoth at 18 minutes, but no habitat builder and no energy in the fabricator to make one. And also no titanium to build anything with. I did have all the basic gear (seaglide, scanner, knife, flashlight, repair tool, standard O2 tank, fins) so I could theoretically have just taken off for lifepod 19, but I’d come back with full storage and nowhere to put anything and not even a habitat builder to build something so I could put something down.
On my current run I’m hammering out day two. I get the first two pieces of my base and a temporary solar panel late afternoon on day one, meaning it has oxygen so I can build in it easily. By the 18-minute mark, instead of boarding a seamoth with basic gear, I have a base with one locker and a radio, but I already have the high capacity oxygen tank and rebreather. Those two combined will hugely speed up the lifepod 19 mission.
By the end of day two I’ve got six lockers, a fabricator, and I’m trying to have all the materials prepared to immediately build a moon pool, multi-purpose room, five plant pots, three external grow beds, a hatch, a second solar panel, and then in a perfect world I could immediately upgrade the seamoth too, at least for depth and storage. Also enough reinforcements so the base doesn’t spring leaks. And definitely a laser cutter. Altogether that’s a huge amount of just titanium.
So what I’ve been doing now is timing some metal scrap runs, whipping around with the seaglide. With the energy issue for converting the scrap into titanium solved, the problem now is I’m going into the grassy plateau and the border of the crash zone – so many metal scraps there, only like 300m from my base – but those areas aren’t loaded in my game yet. Everytime I go there they’re different.
The whole “not loaded until I go there” issue will also be a factor with LifePod 19. I may have to awkwardly splice in extra saves and call it good enough, where I enter the area, save it, and now I know exactly where everything is.
My current game has no saves except at the very beginning to save scum the starting location. So far it’s approaching 20 minutes in a single take. It’s faster that way.