I think that girl is turning out to be less crazy than anyone else. She isn’t disgusted by zombies or fear them. A puddle of blood on the floor might as well be a puddle from a rain storm. Those things are just the way the world is. Everyone else is dealing with how everything has changed and turned upside down, and what kind of people they need to become to survive in the scary new world. She is acting as if this is the way it has always been and she has never known anything different.
The girl is Little Ass Kicker at 12 years old. They can’t accelerate the timeline to show how a baby who was born into the zombie apocalypse would grow up to view the world so they are doing it with her.
Again, not enough zombie fights. So far, nothing has comr close to zombie rain. Also, theyve kind of killed any suspense if the main group is in danger. Nothing is going to hurt them. I would be glad actually if glenn died, it would have brought back some believability.
Whut is a’goin on with Rick’s accent lately? Has he always made his son’s name have two accents? Caaaahrullll. . .
I loved this episode except for the NED (Not Enough Daryl) issue. And I dread The Guvnor because I hated the entire storyline there. I just wish he’d disappear forever.
Well, the prison compound is STILL infected with Captain Trips, all that needs to happen is he needs to get infected with it, die, and voila!
Zombie Guv’na
There’s a Philip K. Dick story called “The Days of Perky Pat”. It depicts a society eking out a living in a world shattered by a global thermonuclear war. The adult population spends their time obsessively playing a sort of role-playing game, in which they act out life before the apocalypse using a doll called Perky Pat. To the extent that they interact with their children, it’s to tell them about the pre-apocalypse days, and there are no efforts at rebuilding a new world. Meanwhile, the society’s children are mastering the savage wilds, killing mutated beasts, and forging a new morality and identity for themselves. The days of Perky Pat mean nothing to them, and never will.
It seems to me that when Lizzie’s and even more so Judith’s generation comes of age, they will hold their forebears in contempt, for their perceived weakness and stupidity, which is really just inflexibility. Rick’s resistance to teaching the children about zombie combat, and Hershel’s resistance to locking the infected in their cells and disabling proto-walkers as fast as possible will be the things Lizzie’s generation can only shake their heads at. How could they be so weak and stupid, they will wonder. How could they get so many people killed for nothing.
The essential problem with the series is it focuses on a bunch of flawed survivors, who actually can’t deal with zombies very well. Which drives intelligent viewers nuts.
It only drives me nuts because no one in the fictional universe seems to notice it. If there was real conflict between the survivors on these basic, pragmatic issues, then I could accept most of them being mired in these empty gestures and meaningless sentiments, to their own detriment. The interplay between the two approaches would comprise a thematic statement.
But that’s rarely been the case. When Hershel insisted on laboriously loading up bodies on a stretcher and hauling them to a back room before knifing them, he got no push-back from Glenn or Sasha. When Carol explained why she killed Karen and other guy, she got sternly rebuked by Rick, and meekly accepted banishment. Carol’s knife lessons were done in secret, and no real conversation came out of it. No one suggested stopping for the hitchhiker. There are no conversations about how they spend or prioritize their time (such as protecting and improving the vital, life-saving fences, which is apparantly an if-you-can-get-around-to-it honey-do sort of priority) any standing orders they have, what the council actually does, and so forth.
I can think of a few examples of characters stridently arguing for the pre-apocalypse moral status quo, such as Dale trying to talk people out of executing Randal, or Hershel dropping Steinbeck on us last night. But characters arguing for pragmatism or, dare I say it, common sense, never seems to happen.
I still think she’s gone off her nut - I guess time will tell.
Yeah, that is definitely one of the defining problems with this show. There’s a BBC show called “Misfits,” where the characters have superpowers caused by a freak storm. If characters on that show tried all the stupid stunts that people on this show do, it would be non-stop dialogue of, “What the fuck are you doing that for? Are you mental?” because it’s a well-written show that doesn’t assume its audience is a pack of morons.
I don’t like “Do stupid things to advance the plot” - that’s just lazy writing. Do smart things to advance the plot; put a little effort into world-building, would you?
I KNOW!! To really enjoy it you have to realize these are not that bright people. The smart people all got in their private planes and jets and went to some island somewhere.
If they are going to make it such a zombie slaughter show (and at times it is), at least have them find a stash of grenades and mortars and rocket launchers, and make it a really awesome zombie slaughter show.
That, plus everyone knew each other. Watching their dead acquaintance/friend/family member get stabbed in the head could hurt morale, particularly since they’re all sick with the same thing, as you said. It’s not just a zombie-in-waiting, it’s their near future, and the corpse of someone they knew. They’ve still got enough pre-zompocalypse thinking left that the body of a friend is more than just a zombie-in-waiting.
Herschel’s actions weren’t the most practical or safe, but they were human. They do more than enough stupid things that they have no excuse for, at least this is something you could understand Herschel, the character, doing.
[Scene opens on Carl, Glen and Daryl on a guard tower catwalk, looking down at the walkers along the outer fence]
Glen: This is dumb, it’ll never work.
Carl: Trust me. [He pushes a bowling ball over the rail where it lands on a long roller-coaster style track, building momentum, doing loops. Carl pulls a long string, ringing a cluster of bells hanging near the outer fence. A walker reacts to the noise, approaches]
Walker: Bgrughuhhhh?
[The bowling ball hits the bottom of the ramp, hits the base of a long lever that swings on its pivot and smashes a small spiked sledgehammer into the walker’s face, making its head explode]
Glen: OAWW! Jesus God that’s awful.
Daryl: [trying to control laughter] Damn, kid, that’s some sick shit right there. When you asked to stop at that bowling alley, I thought… damn, not THIS.
No, because smart characters would have made their way to some place where there are plenty of resources and no (or a few, thus easy to eliminate all) zombies and lived out their lives in peace. But who would want to watch that?