For DPS, the rotation is 1-1-2. (I forget which is your bubble: 4 or 5.) Dunno if it will still work, but it’s worth a shot next time!
Timing is the same, but IIRC Sarth gets more HP and does more damage for every drake that’s still up at the time he’s engaged. (This is in addition to the abilities he gains sequentially as each drake lands before it’s killed.) It’s been a long time since I’ve done anything but faceroll zerg 3D, though, so I could be wrong.
Ulduar’s a ton of fun, but yeah, there are clumps of bosses that you can pick to do or skip as the case were. Either way, you still have to blast through Flame Leviathan and XT to get to the next part which would be Kologarn. Each section with its collection of bosses is gated so that you have to kill a specific boss to open up the teleport to the next section.
No problem. We didn’t do much of a job explaining it ahead of time. And I (who should have known better) should have just stopped hitting the boss altogether once the slimes started appearing.
I had nameplates enabled; I guess I was standing too far away or just not looking in the right direction when the sparks spawned. In any case, the other DPS were doing a fine job burning 'em down; if anything, they were burning 'em too quick, and the sparky spots were too far away to reach him from.
The Achievement span we saw during the Maly fight was: Denyin’ the Scion (End of Phase2)
So for next week, do we want to try more OS and then go into Uld? Or just start with Uld and see what happens?
We’re currently losing people at about the 1.5 - 1.75hr mark so I’d rather front-load the fun if Uld is going to take some doing…
We can always go back to OS when our lower geared folks up their dps (ME). In fact since I’ve never been in Ulduar I may grab RottingBird off the shelf so he can gear up some cloth dps. We can always afford to drop one of our 4 Paladins! and we don’t have a mage so I think that’s a plan!
Oh, and I forgot to address the rest of your post:
I think Ulduar is likely to challenge us, since few if any of us have much experience there. I’d vote to put Sarth+2 on the shelf for a while and maybe get back to it later.
When I got it on Ama as MT, I was being kinda sneaky. Since only the first 3 Scions land, I got bored running from bubble to bubble. So when a disc landed near me and there were no more melee dps needing it, I ninjad it before one of the ranged dps could get on it, flew around, and waited till one got low enough that I could 1-shot it with Hammer of Wrath I’m sure you could do something similar as a healer using one of your quick DDs.
It’s still not… optimal, by the time it’s in DG range another one has spawned (so I was sort of sitting there waiting for it to get in range half the time), and the other half of the time he vortexed so it didn’t really matter since it was on the field afterwards anyways. Also, those things have like no health, so I’m not seeing how chains is needed.
Isn’t there also a key that you HAVE to get in 25-man in order to complete it (for Yogg-Saron I think), or did they scrap that? Either way I suspect one of us has the key anyway, probably Reins or Kene.
Isn’t there also a key that you HAVE to get in 25-man in order to complete it (for Yogg-Saron I think), or did they scrap that? Either way I suspect one of us has the key anyway, probably Reins or Kene.
I did - Kalathan is now “Champion of the Frozen Wastes”.
Didn’t even notice that I’d gotten that achievement until I pulled up my character and noticed there was an additional option in my title’s drop-down box (other than “the Patient”).
By getting up on a flying platform. Easier to do once you’re comfortable with the fight (and especially when you overgear it).
IMO, that’s not being sneaky–that’s proper procedure. Melee DPS go up first, then the tank, *then *ranged if there are still discs dropping.
It’s really just a matter of positioning. And timing the sparks with relation to the vorteces gets easier once you’ve done it enough times so you get a feel for it. (E.g., he will always Vortex before the first spark gets close.)
Gives people more time to switch targets, and also helps get the spark exactly where you want it. It was more of an issue back when this was bleeding-edge content, when (a) it took longer to kill the sparks and (b) you needed to stack them to get the six-minute achievement.
The only things that are keyed are Malygos and Algalon. Malygos you get the key for off of Sapph in Naxx; Algalon you get the key for off of hardmode bosses in Ulduar. Alg is an *optional *boss, and is himself a hardmode.
Hmm, no one’s mentioned VoA. I don’t even see it on the wow-heroes graph. Is that something we can do? Does most everyone get saved to that during the week?
They haven’t had 10 Burning Dog Legionnaires on their side! Working as a team on Vent?! oh man we’d be unstoppable. well maybe not. Still it’d be fun if it was necessary
Still, where does VoA fall in terms of difficulty? Is it broken up by boss? (Boss A is easy, boss B is hard, etc.)
Yes, that’s it. There are four bosses presently, which are progressively harder. Most groups nowadays only do the last two bosses, since the drops are of a higher level.
It’d certainly be worth us giving it a shot if we happen to have WG. I think we can do the first two without much difficulty, and probably the third. The most recent boss probably requires more dps (especially ranged dps) than we are currently putting out, would be my guess.