“Updating” the graphics to me means “bringing them up to date” and that is going to involve throwing them out. No amount of fancy texturing is going to make an appreciable difference when the models are ten years old.
So. Rebuild/“update” graphics. Create story. Randomly remove a bunch of stuff you don’t like because there’s too much stuff. Fix encounters so that, for example, Trakanon doesn’t repeatedly teleport you out of his room. Take all the broken and pointless quests and either remove them or fix them…
You have just made a game that is now, officially, an EQ inspired title. See how easy it is? :smack:
Oh well. Clearly you have different ideas about this than I do. Carry on.
Interstate-76 was the best automobile combat simulation type game that I’ve ever played. Set in an alternate history of the American southwest in 1976 this game had a lot of flavor, memorable characters, and a lot of little details that just made the game awesome. The soundtrack was done in a 70s style and we pretty darn good for the time.
They did make a sequel called Interstate 83 but it sucked.
Just watch the first minute of this. One of my favorite cut scenes from any game.
One really good thing about SWHo! is that a colony is very abstracted, enabling the player to focus on the main point of the game – killing the bad guys (everybody else). I spent far too much time each turn in MOO2 adjusting the zillions of tiny details for all my colonies, especially on big maps.
This. I would love LOVE to see AutoDuel redone as a first-person driving game with full networking capabilities.
No, I just made a game that takes place in the exact same world as EQ with the same zones, the same cities, the same inhabitants, the same enemies, the same spells, the same dungeons, extremely similar mechanics, extremely similar though updated graphics, and extremely similar though fleshed-out storylines and quests. The only differences are necessary tweaks to make it make sense on a console.
Stop bending my words to make it sound impossible, which you apparently need it to be for some bizarre reason. Do you work for Blizzard or something?
For those who liked Tie Fighter and X Wing (I loved them too), I’d suggest Freespace and Freespace 2, both are far superior IMO. IIRC FS2 is even free online these days, I’ll try to find the link.
Right. So it’s a game that doesn’t look like EQ, play like EQ, or work like EQ, but shares the names and places. And oh god. I didn’t even think about the UI changes needed for console gaming. -_-;
It all depends on…well, how much you want the game to be like EQ.
That’s sortof what I’m really trying to say. The less you make it actually like EQ the game and the more you just rely on EQ’s -world-, the more likely it is you’ll have a fairly satisfying experience.
Yeah; This is why I put “ability” in quotes. I’m not a big fan of the planetary micromanagement from MOO2. In fact, I think it may have been the part of the game I enjoyed the least, so it pleases me when other games dispense with it.
Sadly, I gather one of MOO3’s many flaws was too much of that.
I gotta side with Airk on this one. How do you update the graphics without throwing out the old ones? It’s not like you can run it through some CSI-style computer program and keep telling it to “Enhance!” until you’ve got contemporary-quality graphics. You’d need to hire a team of artists to redraw everything in the game.
Or at least a sequel in the same vein (i.e., better graphics, new story/levels, same exact system with some new weapons or or mods). I only played DX2’s demo but the gameplay was horrible enough to make me not play the full game, and while they’re supposedly working on DX3, it’s too soon to say how it’ll turn out.
Not sure if they can ever make a good successor for it though. DX1 was sort of this perfect combination of elements that just barely managed to avoid being dippy and was instead awesome. I suspect they might’ve lucked into it in some regards.
Which is functionally indistinguishable from “enhancing” the graphics. It’s just saying it in different words. You take the game to a 3D studio and say, “see this building? Redo it 2009 style.” Repeat for the entire world. Six of one, half-dozen of the other. Did it appear from my original post like I cared how they went about doing it?
I’d love a new Tex Murphy adventure (Under a Killing Moon, Overseer). Really I’d love any first person adventure that involves detective skills over brainless shoot-em-up. (Fingers crossed for Noir to be good!)
That and a new Al Lowe game, not the lame Leisure Suit Larry in-name-only BS they’ve been shipping the last few years.
Auuugh! holds up two pencils as a makeshift cross
Playing Rogue Squadron after growing up on X-Wing and Tie Fighter drove me up the wall. Three of the most important interesting components of the old PC games were gone- wingman control, the ability to shift your shields to the front or back and the ability to transfer power to lasers, shields, or engines at will to change the capabilities of your craft mid-mission. And the chase-plane camera view makes it far too difficult to target anything or fly straight, for that matter. I never did like Rogue Squadron.
And I did play X-Wing Alliance and enjoy it, though for some reason it would crash after the third or fourth campaign mission and I never could progress all the way through.
Speaking of Freespace. I want Freespace 3 goddammit!
I want to know what happened to Admiral Bosch and what the Shivans were all about
FinnAgain, try get your hands on I-war and I-war 2. Unlike most space simulators, that act like space has an atmosphere, I-war uses Newtonian physics for their flight models. The games also have a intriguing story line. You should have no problem getting I-war 2 working on a modern PC, not sure about the first one.
Youtube link to I-war’s awesome intro.
My WAG would be that the Shivans ‘purpose’ was to serve as some sort of bioweapon that was created to be a galactic ‘immune system’ in order to keep unworthy races from traveling all over the galaxy, but who knows…
The fact that they held back when they had the firepower to easily wipe out every human and Vassudan in the galaxy is just weird. That Bosch was definitely on to something is undeniable, and that they let him live in order to carry it out is also beyond question. Goddamnit… I want to knoooooooooow. I’d be happy with any unearthed developer interview (anybody got their email?), but yeah, grr.
I will say, though, that Freespace 3 would’ve been the best flight game in the history of games. And flight. And probably people too. FS 1 was awesome (and IMO, better than X-wing and on part with Tie Fighter). FS 2 simply turned the dial up to 11.5
The inclusion of flack alone made it a simply revolutionary experience when compared to FS 1.
I’ve heard I-war 2 recommended a few times, and I might check it out sooner or later. To be honest though, the thought of piloting a massive ship using Newtonian physics kinda puts me off.
Which again completely ignores the point. Look, from this picture to this one, did they throw out Captain America and replace him, or did they update his look?