Who’s for Big Rigs 2, eh? Eh? Come on, don’t leave me hanging!
Seriously, though, I’d like another *Thief *sequel. I don’t think I’ve experienced greater “immersion” in a game than in that series— played alone in a dark room while wearing headphones, of course.
Although personally, I have my reservations. I worked at Eidos, the publisher of the series, about three years back, and while I was there, they pitched a new Thief game. It was going to be massively multiplayer, and set in modern day Monte Carlo. I’m pretty sure that plan was eventually taken out back and beaten to death with a shovel, but the fact that it ever made it to the pitch phase gives causes me some concern about this new one. That, and the other mountainouspileofcrap that was released while I was working there.
On the other hand, I understand that virtually everyone who worked there got laid off during one or the other of the two buyouts since then, so who knows?
I’m not sure what leads you to that conclusion. You’d want all new graphics, depicting the same creatures and locals as in the original version, right? I don’t see anywhere in either of our posts where we’ve indicated any other understanding of what you’ve said.
I think you guys are arguing over slight word misinterpretations right now. I think Cisco thinks you’re referring to the art style and is taking it to mean you would even have to throw out the concept art and art style and such whereas you guys mean the actual assets like the texture maps and models (which, to be fair to you guys, is pretty much a new game’s worth of work, though Cisco doesn’t seem to have an issue with that fact since we’re playing with fantasies here). At least that’s what I’m gathering from the sidelines.
:eek: You just solved a decade long mystery. Growing up my Dad had a Macintosh he loaded up with free game he found online, demos, and the occasional actual game he bothered to purchase. Diamonds was possibly my favourite of them and I had no idea the name of it until now. No one has ever understood my description either, they just assume it is Brickout.
It’s very annoying when you get to a point that will crash the game no matter what you do. They never did release a version that didn’t crash. They blamed the drivers and told you to turn off the sound. Not that it stopped the crash. I still play it sometimes. I want better graphics and a game that doesn’t have the crashing.
I’m surprised nobody got behind the roguelike update thing, but if you guys are talking about buggy hunks o’ junk:
O hell yes, it’d be nice if Darklands had played all the way through. I tried that on a couple PCs. Although I thought Dungeon Keeper was robust. What, didn’t DosBox work? I don’t get that one. “I want the exact same game to work on Vista.” Not what the thread’s about IMO.
Cisco, Airk, perhaps you guys would enjoy Final Fantasy XII?
Square-Enix, known for their console Japanese RPG style, departed radically from the established format for FFXII. It helps that it was the first game done after their own MMO FFXI. To me, FFXII seems a lot like how a MMO would be but redone for single players.
MMO staples like aggro and zoning apply, as does a dedicated tank character and healer. Of course they had to shorten or remove some of the more annoying MMO staples like farming, but elements are still there. If they just increased the amount of quests to more than just the rare monster hunts, it would provide me with a very satisfying alternative to an MMO
I have to take exception with your “of”. Total Overdose was some of the most fun I’ve ever had with a game. Sure, it wasn’t a classic for all time. But you could drive a car towards a taco stand and leap out at the last minute before car and stand create a giant Hollywood fireball. How is that not awesome?
I enjoyed the game/story, but I thought the mechanics were dreadful.
The reason for that? The mechanics are too MMO like. MMOs are -not- good games. They might have good worlds, and shiny graphics, and nice people, but the underlying games are necessarily simplistic and treadmill driven.
Super Mario 64 - one of the greatest games ever! Great gameplay, wonderful game for it’s time. Why did they not make a proper sequel to this? It was begging for a sequel, and instead they gave us: Super Mario Sunshine. =( They should have been cranking out a SM64 sequel every year using the same format / template - they’d have sold like hotcakes.
Oddly enough, they gussied this one up and regurgitated it when the DS launched, and they did add some new content, but it was still mostly the same game.
Hell, you’d hardly need to update the controls. Just add a few more features, and a bit more detail. If you made it mod-able, the user base would do most of the updating and tinkering for you.
You could even use just minimal 3D for the gameplay sections, but have an “after action replay” in flight sim level graphics. That should cut back on processor overhead.
If you wanted to get really fancy (or trendy), maybe you could work the maps around the Google Earth engine, so you’d have the entire world to potentially fly over. Since it’s not an actual, real-time flight simulator, the comparable lack of detail could be manageable.
Witty ending comment!
I’ll add my voice to the crowd for Master of Magic, Star Control 2 and X-com for games that should have had a worthy sequel, but never did.
I’ve tried some of the newer attempts to recreate X-com, but haven’t been impressed so far. One thing that I absolutely must have in an X-com type game is destructible terrain, and the few that were promising didn’t have it. If I can’t make my own entrance into a building, then forget it. I’d rather play the original.
Master of Magic is still one of my all time favourite games, despite it’s many flaws. If polished and brought up to a modern standard, it could be one of the greatest strategy games of all time. Good fantasy strategy games are not easy to find. Fantasy General is another one I still go back to occasionally, but it had a very fitting successor in Fantasy Wars already.
Since most of my favourites have already been mentioned, I’d like to bring up Cave Story and King of Dragon Pass for a few less recognizable titles. Cave Story was great fun as a little platformer while it lasted. I still play King of Dragon Pass occasionally, but being familiar with the events takes a bit of the fun away from it. An updated King of Dragon Pass 2 with a new setting, new events, and new mechanics would make me very happy.