Ok, warning, long mafia theory post ahead. We can take the discussion out of the game if anyone really wants to have a serious talk with me about it, but after this post you will know where I am coming from and either agree with me or not. I am not really interested in arguing the merits of my theories in game though. Again, I am more than happy to talk about any of them out of the game thread.
First, town has to be willing to punish wantonly anti-town play in the early game without fear that they might lynch town. Odds are you are going to lynch town on Day 1, and they aren’t much better on Day 2. You have to let the fear of early mis- lynches go and simply get people to start behaving as pro town as they can, this is so you eliminate a lot of confusing data. When people stop intentionally doing Anti-town shit, the stuff that pops up is easier to manage. It also provides a baseline for vote and behavior analysis. The first couple of lynches are more informational than anything anyway, and early scum lynches are sometimes more of net neutral than anything. (More true of early vanilla scum lynches than other types)
Second, you have to recognize that not every anti-town action is going to be pro- scum, and that every single player in the game will take anti-town actions at some point in time. The only player I have ever seen fail to ever take an anti-town position was zuma in YSI, and only in YSI. Right now I would say that roughly everything posted in the first 4 or so pages of the game has been anti-town. We are not ALL scum, and this is not an atypical start to a game.
Third, you have to recognize that not all pro scum actions will be anti-town. This is where things start to get tricky, but as a general rule we have actually been fairly good at not keeping people alive simply because they are action pro-town. We did lynch Pollux in Marvel Comics Mafia, and that was good. We recognized that even though he played pro-town he was also playing pro-scum, and the pro-scumminess of it all became obvious as endgame came near.
I firmly believe that Pollux’s death in the Marvel Comic game was a sterling example of what I have always said, if you keep scum talking long enough they will have to out themselves. It is not possible for scum to play 100% pro town and win. So promote pro-town behavior but recognize that after about Day 2 you are not looking for people who are acting in an anti town fashion, but rather people who are behaving in a pro-scum fashion. This is harder to see, but you can actually eliminate people from lynch contention as the game wears on because their behavior has been consistently anti-scum. Scum can not play anti-scum in the long run. If they do they lose the game.
This is one of the reasons why I think town should do it’s best to quash lurkers and to smack down fluff talkers early on. Fluff and quiet are a scum’s best friends. But if you force real analysis early and often from players the scum can not hide, because eventually they will have to fudge something in order not to hand the game to town, because scum can not play anti scum long term. The trick is to be able to separate anti-town but also anti-scum, from anti-town but pro-scum. Anti-town behavior gives scum a good place to hide. It is harder (but not impossible) to be pro-scum and pro-town. And it is my feeling that it is impossible to be pro-scum and pro-town long term and stay hidden.*
As for how you tell anti-town from pro-scum, well, there is no one magic bullet sure fire method, and some of it comes down to “I know it when I see it” for me. But at the very least, you always want to ask yourself “if I were scum, why would I do that?” Because, as those of us who have been scum frequently know, it is not possible to post anything as scum without thinking about how it will make you look. You can not post pure, and everything will have some sort of ulterior motive, even if that motive is only to look townie.
So, from the above what I think we as players need is a system that changes with the progression of the game and actually analyzes both raw data as well as behavior. (Because one should not ignore the fact that raw data is also good at scum catching) Town should be working toward town confirmation as much as working toward scum catching. Sort of working from both sides and meeting in the middle. And then, lastly, town should not ever rely on one single action to create a lynch. Good unimpeachable data (from say, a cop) can be used, but never behavior. It is too hard to sort the wheat from the chaff on the basis of a single action. But when you have multiple pro-scum actions, as well as supporting raw data then you have a good lynch.
- so if multiple someones start telling you that your behavior is anti-town, for god sakes knock off that behavior or it WILL be in the towns best interest to lynch you, regardless of your alignment. Sometimes it’s good to lynch town for information, and sometimes it’s good to lynch possible town to keep the record readable. Not a popular sentiment, but a true one.