Evil Dead Mafia II - Teaser and Sign-Ups [Game On!]

Night one i stake out’d NAF . Night 2 i tried police contact (but was role blocked). I tried that again N3 and got my Natlaw info then there was the night that wasnt. (or did i get those 2 the wrong way around? Anyway, next I tried to police contact McGinty, found out the once each thing and then get them again. I zoom lensd McGinty

Why didn’t i spill this straight away? I wanted scum to think I was approaching vanillaness.

What made you change your mind?

being directly asked. I hate magic bags, and me declining to answer that point would have been a doozy of a magic bag.

I still have no answer from Storyteller, just so you all know. The question can’t shed light on OAOW however – it was not about him.

I’m tempted, despite my bad feeling about him, to keep OAOW alive to force him to watch me tonight. It would all but guarantee one more investigation (or outing a scum), regardless of what Natlaw or Mrs McGinty might be doing. Thoughts?

watch you to see what you do, or watch you to see who does what to you?

To see who does what to me.

The mafia is in a real pinch with regards to my role, I’ve just realized it. They’ve lost their roleblocker, their strongman (if Ed could kill through protection), and their trickster (whatever that was). It’s possible they’ve chosen not to kill at all until they can be reasonably certain they can kill me by at least the next night, because otherwise I obviously ask “who killed X?”.

All the kills are accounted for, I believe, so there’s nothing more to learn there. I can catch liars, if I happen to test the right lie (and if there are any – no real guarantee there). I can confirm town to some extent. None of those things are guaranteed to hurt the scum the way a direct investigation of a kill would.

If you watch me, then I am guaranteed one more investigation (most likely, one more mostly-confirmed townie). Depending on the game state, that could make a big difference. I’m not sure of the timing, though. I’ve forgotten how many traps McGinty says he has, and I obviously don’t know what Natlaw’s status is, though I trust him to judge accurately what to say about it, or not.

This game is in desperate need of some real analysis, and I’m not sure I can manage it. I’ll try to find time before the end of the week.

NETA: Even if the kill winds up in the “unknown number” group, that’s pretty bad for them.

I can get behind that.

**[color=blue]vote TexCat

based on the double block / no NK’s thing

vote Texcat

Texcat was not blocked twice, OAOW. Brewha spent half the day the other day talking about that; I’m pretty sure you were there.

I was there, I just lost track of the damn thing, and as I have my own experience of being blocked to attrobute to brewha I haven’t studied closely enough what brewha’s plan was and what actually happened.

So, the second block was actually Hal, in an attempt to trick Hal into false claiming an inv result, on brewha’s assumption that Hal was lying scum?

sigh

unvote

I started with three shells.

A protection uses up one shell.

A kill uses up two shells - this applies to trap-kills and conventional kills.

A trap uses no shells unless it is triggered.

Thus, having used one shell trying to protect Idle, I have two left, and can continue trapping until (i) somebody triggers a trap, (ii) I use another ability, or (iii) I’m killed.

Did you say that your abilities were one-shot, then? As I recall, your PM reads as if they are unlimited use.

I left it undefined

So, far from suggesting you were approaching vanilla, you left it looking as if your powers were even more powerful than you now claim them to be.

Given that you yourself had taken the powers to be reusable - as evidenced by your claim to have been informed about the restriction after trying to use a power for the second time - why would you expect the villains to think otherwise?

This is the snag in the theory that either scum targeted Brewha or Brewha blocked a scummy Hal. It is possible that the scum didn’t do anything last night. Would it be possible for the scum to win by just letting us kill each other off? It seems to me that they are eventually going to have to start killing again, and I don’t see any advantage to them in putting it off.

The other thing about this that I’ve started thinking about recently is that the town seems pretty over-powered in this game. Just on the investigative side, we have the masons, Hal the coroner, OAOW the reporter, Mahaloth the census taker, USCDiver the book cameraman. Have I missed any?

The scum have shown up with the strongman, a role-blocker, a goon, and the trickster. I assume they have some sort of investigative role as well. The trickster doesn’t really sound like an investigator, but I guess it could be.

It does seem possible that one of our investigators is scum posing as town.

Rysto the gravedigger is another – my latest theory on him is a fulltime “friendly coroner”. Which again does not make OAOW look that great. Not really fair to use it as a vote rationale, though, given it’s pure speculation.

Anyway, I’ve been horrible lately in terms of participation, but I promise to put in some serious time tomorrow.

In Evil Dead 1, Scum had a Godfather (their human Famous Actor), a Strongman (Prince of Blades), a Blocker (Skanky Demon Vampire), a special role (Evil Ash), a Watcher (Candarian Demon Moose), and a goon (Bit Part Actor). Six scum, five powers, in a game of twenty-four players and two SKs. Plus, every time a Scum or (I think) Beta Town Vanilla was killed, it turned up as only four fifths dead, so that five dead would equal one live Scum for the purposes of counting the win unless the dead were destroyed. Town won that game handily.

We have a total of six more players this game, and if Maha is to be believed (and I think he is), we still only had two SKs. One counter-balance to this may be if OAOW is telling the truth; there may be one or two of us who will be turning into Aliens, and those people (if they exist) may or may not even realize that they’re not Town yet. That would be a very powerful mechanic to counterbalance the number of Town we began with = not only could the third party alien recruit up to three other players, but it would not be helpful to analyze their voting records or behavior, since throughout most of the game, those recruits will have been Town or Scum, depending on how they started out.

If what OAOW said is false, then there probably are a total of seven Scum, four of whom are dead, and of course if OAOW was lying, he’s one of the Scum.

It’s really important to find out if OAOW was lying, because if he is not, then Texcat and Nanook need to go pronto. They are the only people who were not voting for Cookies at the time of her death, and any implanted Aliens would have become visible upon her death had they or their hosts been voting for Cookies. I think. The explanation of Cookies’ role is rather unclear.

The problem is that if OAOW is not Scum, he’s a hella power to lose, and I really would prefer to keep him around. So, Normal, as the only investigator I know for a fact to exist, is there anything you can find out toNight about OAOW? He’s made some definitive statements that could be confirmed or denied, the primary one being whether or not he was telling the truth about his Cookies inquiry. He could have made that inquiry whether or not he was Scum, but the facts of that inquiry are very much in question. You don’t have OAOW’s number, but perhaps you could find out if any implantation of an Alien embryo took place on Night One? Because Cookies killed Night Two, so if OAOW is telling the truth, she had to have implanted on Night One (and it probably was not stanislaus she implanted, because I think he would have been fully Alien by the time of his death if he had).

I voted for Cookies! Normal voted for Cookies immediately after this post:

**Total Lost **and Nanook did not vote for Cookies. But I am of the opinion that the cookie spawn are red herrings. Let’s concentrate on finding the remaining scum, and then if need be, we can clean up any cookie spawn.

And to clear up some other falsehoods:

Suburban Plankton and NAF were definitely also a plain vanillas. Also possibly Omi No Kami and MHaye.

You do know that I was only blocked once right? I don’t like being voted and I particularly don’t like being voted on falsehoods or for no reason at all. Drain? What on earth did this mean?

Well, my investigation turns out to be mostly a bust. I wanted to get at lilflower’s truthfulness in saying she’d borrowed Idle’s power in order to investigate Total Lost. Storyteller rejected two versions of the question as too complex. Apparently I’m more of a pain in the rear than he anticipated. :slight_smile:

Anyway, the best I could do was “Who investigated Total Lost” whenever it was, which is in fact lilflower (80010). However, since I was unable to confirm the means by which this investigation took place, it’s not as definitive a result as I’d like.

Can some enterprising townies (or hell, scum) start doing some actual post analysis, please? Even had I more time than I do, someone other than the confirmed mason should be working on this. Investigation is not very likely to solve this game for us.