It depends on the situation, but in this situation had Romanic not claimed and there was a Day vig who had a power that resolved instantly, it would be in the town’s best interest for that power to be used right now while the Day was still young and the lynch a foregone conclusion. Getting two lynches in a row with no Night kill is a good thing particularly this early in the game.
Does it do us any good at all to just leave a pile of votes on Romanic for the rest of the day? As far as I can see, that means no vote-pressure on anyone else, nothing to be learned from anybody’s votes, and considerably fewer opportunities for the scum to screw up.
At this stage, barring a huge wave of unvotes, I’d say Roman ought to walk.
If he can, it’s the only way to be sure. If he doesn’t I don’t expect him to stop being a lynch candidate for the rest of the Day. I could be wrong, I have been wrong before and we have several players in this game that I haven’t played with before who might change the dynamic of the game… I don’t see Rominic ever not being the lynch leader toDay. Do you Ed?
My biggest problem is that I don’t buy the claim, so telling him to go on and get out of here now doesn’t really mean much to me; I don’t think he can do it. If he can and this is a real role and is actually town then **I would like story to write up what he was thinking when he added it to the game on a spoiler board somewhere so I can ponder it after I am dead. **
What seems more likely to you? Story gave a townie a power that allows them to die on the spot whenever they want, or he gave scum a really bad cover role so they would be less likely to use it unless backed into a corner? I know which it would be if it were my game. I am a bit of a bastard as a mod, but I don’t think story and I have entirely differing philosophies on what makes for an interesting game.
I also don’t think that 4 is too few scum necessarily. We don’t know enough about the setup to make that judgment but I can think of half a dozen scenarios where it wouldn’t be too few. Unlikely, yes, but more than 5 is probably too many so it’s not that far afield.
But lynching him reduces our mislynches by 1. The only way that killing him now hurts us is if we are significantly more likely to mislynch toDay than we are toMorrow.
Go back to the ending of Simpletown to see how the role could potentially be useful. Remember how in certain cases it’s better for an unconfirmed Town to be mod-killed than stay alive? This role would be useful in that circumstance. A very limited role, to be sure. But there are cases where it could be useful.
I don’t believe it because Romanic has not acting like Town. He’s been coy and acting just like scum who’s been caught.
I know. And I get that it can be usefully, but as a mod I generally try to make my games so that it isn’t a useful thing rather than playing into that. It just seems like a role that is very low on fun. If it’s real I am not kidding, I want to know what Story was thinking, because he might have had great plans for the role that I am just not seeing. I trust his as a game mod, but I don’t get this role as it has been claimed. It seems much more likely to be a low quality cover role.
That too, but I have stopped bringing that up as an argument because usually no one agrees with me about what I think is scummy behavior.
Well, that was an eventful day! I just finished reading through the last few pages and I’m at a loss as to what to think of **Romanic’s **slip and claim. We don’t really know him as a player, but that slip was pretty egregious. I was all set to place my vote when I see that he’d claimed. This is definitely an interesting Role and one that would have been much more useful at the end game if it is True.
We still have a LOT of time left in Today so I’m going to hold my vote for now.
@**Oredigger **regarding Scum jumping on an early Day bandwagon. I share your suspicion of such actions, but in this particular case, I read it more like everyone placed their vote as soon as they came into the thread and read **Romanic’s **purported slip. In this case, it doesn’t seem more likely that the early players are more likely to be Scum than the later players.
Don’t forget, (and assuming Romanic is town), had he not slipped, we wouldn’t be having this conversation. He’d sneak along, and if he survived until end-game, his power would suddenly seem pretty nifty.
However, I don’t think he’s town. I think this is a great fake power for scum to claim; it’s tempting enough that town might possibly want to keep it around until endgame, and useless enough in the meantime that it wouldn’t seem weird that scum leave them alive. If suspicion were only kinda-sorta on a scummy Romanic, he might sneak out of a lynch pretty handily with that claim.
I suppose there may be limited cases where Romanic’s claimed power might be useful to Town, but Today is definitely not one of them. Assuming he’s telling the truth, if he uses his power Today, then there is exactly one certain outcome, and that is one dead Townie. We still have to lynch someone Today, and the Town goes into Dusk already short one person. There is no possible way this is a ‘good thing’ for Town.
Anyone who thinks that Romanic is likely telling the truth, but should use his ability anyway, is not putting the Town’s best interest in mind. One dead Townie plus one lynch is worse than Zero dead Townies plus one lynch, period.
The question we should be asking ourselves is simply, “Do I believe his claim?”. If the answer is “Yes”, then we should unvote him and cast a vote on someone we don’t think is Town. If the answer is “No”, then we should leave our vote where it is.
I don’t believe his claim. My opinion is colored by the behavior he displayed earlier in the Day, which I think was decidedly anti-Town, but I think it sounds like he took his ‘real’ role and tweaked it to come up with this claim. It just sounds to me like there’s something ‘missing’ from this role; something that would make his power a bit more useful. As it stands now, I can’t see a lot of use for Town *or *Scum from this role, so I don’t think it’s genuine.
If we had 6 mislynches to start with (just an example, I have no idea) We will have 5.5 on Day 1. As soon as he leaves.
It’s as if we start the game with 5.5 instead of 6.
Now, if we lynch him and he’s Town, we are down to 5.
If he leaves and we mislynch someone else we’re down to 4.5. Likewise, if we get it right, we’ll stay at 5.5
and, of course if we lynch him and he’s Scum, we stay at 6.
Yes, I suppose it’s a gamble, and it might be worth taking, but it’s not necessarily a given.
It really is taxing my brain. I mean, I know a no-lynch is bad, but is, in effect, 2 lynches good?
Supposing we lynch Romanic toDay, he flips Town. Is Town worse off or better off if all actions during the Night(kills, investigations, whatever other crazy things story has come up with) are blocked?
Oredigger clearly stated that he was oh so hesitant to join the bandwagon because so many Scum were already on it.
He’s also clearly stated his intention to abandon the bandwagon if he has time to properly read the thread and find a real Scum, which, despite his current vote, isn’t likely to be Romanic whose claim he trusts.
Oh, that post felt goooood.
Think of it like this. This is like scum choosing to no kill on N1. Your math leaves out where we are in terms of numbers after the N1 kill, this puts us ahead because it essentially gives town an extra Day.
The more I talk about it the more this role doesn’t suck. Astral Rejection (and others) are right. Yet, I still don’t believe.