otay, i got a new job this week. had football with a uil placement at stake. and we just won the biggest marching band contest of the season thus far. and the littlest was chosen as the top piano player in her division for our region (onto nationals adeladybug). her name is adelaide and peekkid#2 took to calling her that and it stuck.
of course only the first applies to me. the rest are the kidz. but fuck i live vicariously these days.
i should be able to post something incoherent tomorrow if that makes everyone feel better.
instead of responding to it based on YOUR comments you decide to attack the messenger. this is a typical scum response. they know they can’t defend their comments in thread so they attack the person that presents them. and i have to admit i am an easy target in that regard. but shoot if you could at reconcile why you posted something along the lines of you not suggesting that roman could be anything other than town while you had several posts suggesting the same and then suggesting that you were scum if he flipped town.
i mean i’ll hold you to the same standard that you are apparantly holding me to. answer the fracking question. all i did was lay your posts side by side and point out the inconsistencies. so really to some extent don’t explain to me why i am wrong explain to me why your behavior merits anything other than a vote.
[QUOTE=storyteller0910]
The first page of the Necronomicon reads as follows:
"Hark all who would delve into these mysteries, for to read is to enact the madness hidden within these pages.
Know that the holder of this book shall be stained by the darkness of the world beyond; so long as the book be in his possession, he will reflect the book’s evil to all who look upon him, and even his actions will appear cursed and foul.
If you wish to proceed, choose your victim and curse them with the knowledge of the Waiting Dark:
Page 1: Dread Curse - To call the dread curse on a victim.
Page 7: Dread Magnetism - To curse a victim with dark attraction.
Page 13: Dread Visage - To curse a victim with a horrific mask.
Page 22: Dread Fire - To call forth dark fire on a victim
Page 48: Dread Containment - To hold the knowledge of a victim
Page 56: Dread Finger - To curse a thieving victim
Page 62: Dread Forgetting - To forget a victim exists
Page 70: Dread Whisper - To trouble the conscience of a victim
Page 84: Dread Darkness - To curse a victim with a shroud of Night
Page 99: Dread Resurrection - To call forth a victim from beyond the veil."
Beginning immediately, and for as long as you hold possession of the Necronomicon, you may take no action other than actions related to the book. While you hold the Book, you will appear to be of evil alignment and your role name will be twisted; all of your actions, no matter how well-intentioned, will appear to be attempts to kill.
Each Day and each Night, you may choose to do any of the following things:
Keep the Book and do nothing with it;
Pass the Book to another player (note that this may be subject to observation);
Return the Book to its pedestal in the common area;
Use a power from the Book.
If you choose to use a power, you must select a power and a target (living or dead, although some spells may not work on the one and other spells may not work on the other). You do not know the nature of the powers in the Mad Arab’s book; some may be beneficial to their target, some may harm their target, and some may have no game-related effect at all. Once you use a power, you will learn what it does.
VERY IMPORTANT FINAL NOTE: The powers of the Necromicon stem from extremely dark magic. Use this magic too often, and you will go insane, die, and be absorbed into a hell dimension. Also, you’ll be forced to listen to an entire Justin Bieber CD just before you die. There will be no warning of any kind when you approach the threshold, so proceed with caution.
[/QUOTE]
So far I haven’t decided to do anything with the book yet.
but i thought the book was really only going to be really bad if the non ashers got hold of it. near as i can tell, based on army of darkness, was that the durn thing was pretty innocuous for the town folks. and naf already did the klattu blah blah blah thing so it should be non operational.
You did nothing of the sort. What you made was a half-arsed, barely-explained version of the case I made myself.
Except it was me who presented them. You merely repeated what I said, then dodged all subsequent discussion until, conveniently, the day’s lynch had been concluded.
What are you talking about?
What question?
You didn’t point out anything.
What behaviour? You mean the part where I explained why I thought Roman’s mistake to be more likely an indication of innocence than guilt? What more do you want explained?
I haven’t knowingly ducked a single question here, and I have no intention of doing so. The problem is, you don’t seem to have a single question to ask…
I’m pretty sure that PM was written by Storyteller.
However - to me it’s a null-tell. You have the book. You’ve told us what it can do.
I would expect this from you no matter what your alignment is.
That more NAF play then Town/what ever-play.
I want to push the big shiny red light and see what it does. But I guess that’s part of the fun with the book in this game…
So I think either you should use it or you should give it up.
This book seems to be a terribly convenient device for Scum. NAF now has the ability to do pretty much anything he feels like and gets to blame everything on The Book.
Which is not to say that NAF is Scum; merely pointing out that it would very much behoove us to keep it out of Scum hands (if only it were that easy).
I think it might be interesting for NAF to give the book to someone else. If the possessors keep passing the book from person to person, we might be able to gain some knowledge from examining the transactions. And if the book is passed from person to person each Day/Night, then it doesn’t get used, which has the same net effect as it sitting on its pedestal.