Forbidden Thread: Conspiracy 2

I’m surprised that so many people have forgotten that if a Witch dies, the Witches can no longer protect and investigate. That is what Nanook means when he says that announcing that a dead player is a Witch would “expose” him.

The Nanook situation is odd.

Personally, I don’t think witches should be outed until the last moment possible dead or not. Protecting witches was a major plank in my “I, a Coroner, am not going to tell you roles until later” policy. With the ability to talk at Night, a Witch Nanook has the ability to reveal a dead Witch just prior to Dawn, which serves the purpose of preempting Pleonast and denying the information from Scum Night Actions!

But Nanook butchered the delivery. Referencing himself as getting exposed instead of the 3rd Witch is kind of a big deal.

All in all though, it is a moot point. If Nanook’s investigations are shown to be contradicted he’s dead. And preempting Pleonast, even by a few minutes, should be sufficient for the Town to believe Nanook. They may not like it, and I can see Town screaming and threatening Nanook about why he didn’t reveal sooner, but ultimately, Town would have to be really silly to lynch Nanook for those events. If Nanook reveals a Witch correctly before Pleonast, there is no reason to lynch him.

I don’t see why Town needs to know of a Dead Witch Immediately. Maybe it would be helpful in building a case against someone else and Nanook should then reveal in that instance; but a blanket policy to reveal immediately is dumb. Right up there with “You could have guessed alignments, Tell us the Roles… RIGHT NOW! RIGHT NOW! Even though we have nothing to compare them against for another two weeks!”

Town needs to play the information game and not demand all information simply because they want it. Information should serve a purpose, and keeping a dead witch hidden serves a very important purpose.

If Nanook really is a Witch, he’s going to have to have a strong spine to play his role optimally. Town is not making the job easier.

If he is scum, then he will likely be exposed for reasons unrelated to a dead Witch.

Ah, and now Nanook posts something that reasonably explains his use of the phrase “expose me.” He means exposed to Night Kills.

Buwahahahahahaha!

Now that was funny!

(For those who don’t get the joke, after it was revealed that Ryjae was PFK (by the scum detective, no less) rather than make the case that it was town’s benefit to leave him alive for now since he was simply a mad bomber and half his targets had been killed, and therefore he was nowhere near his win condition and town ganking scum was a better option (which I totally agreed with), he played himself off as some kind of benign townie bomber guy with mind reading hats. And then he began to claim more and more, each claim becoming more ridiculous, up to the point where if he was telling the truth, it was more advantageous to town to lynch him for information even if he was town.)

The more I think about it, the more I think I seriously underestimated the degree to which pedescribe has nothing to lose and might as well make unlikely role claims.

Yawn. Slow Day isn’t it?
Well, there was no way of predicting that such a slam dunk case would be made of someone on Day Two coinciding with a Holiday for most of the players.

I do think it remains funny that players looking at peekercpa and Oredigger for “illogical” actions are off base. The weird thing is I thought peekercpa was scum for other reasons. The “I don’t understand you, therefore you must be scum” mantra is alive and well.
The bar simply must be higher. What do peekercpa and Oredigger have to gain from their stance?

Shadowfacts is really starting to make me think scum.

One thing about Oredigger that is rubbing me the wrong way is the way he keeps justifying his vote switch to pedescribe. Something seems artificial about it to me. I figure Town would just make the vote switch without much chatter, maybe mentioning it once; but Oredigger keeps hitting the point that all his previous discussion was before pedescribe claimed Cabal.
Personally, I don’t think pedescribe’s claim made that much of a shift in my perceptions of him, yet Oredigger feels that even with the mountain of evidence against pedescribe (pre Cabal claim) that there were tangiable reasons to let pedescribe live… even if he is most probably scum. Then the role-claim hits and he switches positions very drastically. I just find that weird.

But I can’t think of any reason for a non-Townie Oredigger to even start down the pedescribe path to begin with.

Makes no sense to me.

Huh? I know what CIAS is referring to here, but how on earth could it be construed to be scummy? Are nonsensical brainfarts scummy now?

What do you mean “now?” Nonsensical brainfarts have been (erroneously) considered scummy for quite some time.

The kicker with Conspiracy is that with so many scum (I think C1 had 10 of 22 players as scum), that the expectation is that a scum here or there will get caught using messed up reasoning. I jumped on MHaye in C1 for fucked-up reasons (my nonsensical brainfart) that got me in hot water and forced me to claim. Turned out MHaye was scum; but that wasn’t because I was right, it was just coincidence.

Beautiful! A full course of wine tasting for everyone!

I’m trying to figure out whether he meant to say Diomedes or if Diogenes the Cynic is some kind of code.

Like Oredigger, I noticed Dotchan being there in two places as well.

That was anticlimactic. What a long week.

Anticlimactic? I got to kill someone! :slight_smile:

Yeah, no sudden vote changes. Anyone want to lay odds on the number of kills tonight?

You know, even if Cog showed up with a last minute vote, I’d be tempted to mod-kill him anyway. I know, not in the rules and junk, but really, not cool.

I think things will pick up once more information percolates through. The beginning of the game is a bunch of dead and no information. The Magician Trick was the only solid info they had and now thats over and done with. At Dawn they will have more information though.

I’m kind of surprised that CatInASuit investigated brewha. I thought Santo Rugger would be investigated.

Are Mod-killed bodies zombifiable? 'cause that would make a Vicar’s job much harder.

Yes they are. Vicars have a tough job no matter what, 1 in 4 vs 1 in 5 isn’t a big difference. Last game, the Vicar never succeeded in blocking a zombification (after the Day One gimme).

The Undead are designed to be the mid-game threat. At some point, the Cabal and Wolves will have to help the Town find any Necromancers, or accept an Undead win. That should be interesting. :slight_smile:

I decline to lay odds on the number that will die tonight. But there’s a part of me which thinks than any number other than 3 would have more interesting effects on the survivors than 3 would. On the other hand, the number I really don’t want to see dead is Zero. Although given the delayed reveal of sides and such in this game, that probably wouldn’t have the same smothering effect that the Big Freeze did in Batman.

I would be surprised if more than 3 die, although I’m really not sure that there is anything in my understanding of the rules which would prevent it.

How long does this Night last, anyway?

We’re finally on a normal schedule. Night will end Friday noon.

Thanks–as a non-participant, I’m just not motivated enough to research the issue for myself. I thought things were back to normal, but I no longer recalled what normal was supposed to be.

Hey, I resemble that remark!

And it actually worked out very good for town on multiple levels. We still got 26 pages of discussion out of it, we ended up lynching a Serial Killer, and Rysto, who ended up the key player in the end game for town clinching the win, was blocked from turning into a PFK SK/Detective combo.