Mafia Reunion - Day Three

I am genuinely sorry that I didn’t get a vote in this past day - life takes over, and before I knew it, I was several hundred posts in the hole, and too anxious and busy to try and keep up.

(OOG : I have two young kids, and very busy weekends. Normally I try to post as much as I can during the work week, then vote with my opinions established, when putting the older kid to bed. None of that happened this week, and we were out of the house except to sleep on the weekend)

I see two wolves are down, which is great! but, another lynch for a townie. I’ve finally read the day, and I’m going to make some comments on the last page (200 posts) or so before the day dawns.

Yeah, it’s just weird, because rather than saying “scummy”, he actually says “wolfy”, maybe it was setting a trap, but still.

Winks at people in the know. I personally call them scum confessions.
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I wasn’t asking based on the spoiler and the wolfy-remark. I really wanted to see when and who came up with the theory.
So if anyone remembers, I’d very much like a hint as to where I can find it or - even better - a small recap of the theory and the player behind it.
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Here is a mention of scum gloating as a tell

Thanks :slight_smile:

I thought it might also be “patting myself on back for awesome Scum-hunting-skills”.
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You thought he was scum.

You changed your mind (strongly)

Which is kind of par for the course during these games. I don’t think it’s a very wise strategy, since you are letting yourself being persuaded a bit too strongly without strong evidence that I can see, but it’s nothing abnormal, I don’t think.

The Beta Wolf role (and the Bodyguard) seems like it could be a liability if not handled properly. You can’t protect yourself. You’d just die anyway. You could protect the Alpha but they already have protection. Do they get knowledge of a failed kill attempt? And if you protect one of your other teammates, you end up dying AND outting the other guy.
I suppose you could protect someone not of your alignment just to throw the killer off the trail if you die. But that seems like an unnecessary risk that doubles your chance of dying with very little payoff.
So I’m still trying to figure out how we got two Wolf kills yesterDay. Mafia has a Day kill. But most of their powers tend to happen at Night. Unless something very weird happened, I can’t imagine that the Wolves had something to do with their own deaths.

The Town Batman character works at Night.

Unless the switches affect things differently than we’ve talked about, I can’t imagine the tinkerer having the ability to kill.

So that leaves a Serial Killer as the best option. If true, do serial killers often have Day kills? Have they ever been set up so that you can only kill like, every other Day? If not, then why the lack of kills on Day 2?

Questions possibly without answers, but potentially worth discussing.

First of all, thanks to Total Lost for reminding me to answer this post.

There isn’t actually a lot for me to respond. The points Guiri makes are mostly valid, though I believe I have explained that my stance on leans during this game is actually GOOD for town.

  1. Both scum teams know they don’t know who is town fer sure
  2. Both scum teams know Town knows point 1
  3. This makes town relax as to declaring someone “town” (hey, I don’t actually know fer sure!)
  4. But they will (probably) make this proclamations concerning someone who isn’t on their team

Point 3 and 4 are important. Since Scum aren’t as wary as they have been in other games, they WILL and HAVE declared someone to be town without qualms. Witness both Thing Fish and jsgoddess doing it… jgoddess even defended Thing Fish ferchrissakes!

And that’s why I focus on some of these posts.

However, my playing philosophy is currently:

  1. State my case
  2. Hope it is accepted by town and or revised
  3. Not fixate on it

I still believe we have to do SOMETHING about the LUTHA cult. I also believe snfaulkner is very probably scum. But since no one else has backed me on that regard, I won’t fixate on the accusation.

The simplest reason I can think of for the lack of kills on Day 2 is: Blockers.

Blockers or protection. But yeah, that’s the simplest explanation. Just curious how likely the alternatives were.

Don’t forget the possibility of switches out there as well.

What if the switches switch the powers/actions from Day/Night. Now wouldn’t that just mess with our minds?
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Geek alert : I attempted to write some fantasy novels during college; this name was a town named after some war hero or something.

Then in '99, EverQuest released, and I needed a good dwarvish name for a paladin. The name then stuck, and I’ve used it online ever since - as far as I can tell, it’s unique.

Johnny Bravo, forgive me if you already answered this during the day. What made you feel that lynching a claimed 3p (sach) was worthwhile? Plenty of people brought this point up, but I don’t recall a response.

I’ll repost in day 4 if needed.

I am re-reading parts of the thread and see I failed to address this directly (I think).

The switch Crys holds is of one of the scum teams. I am assuming one switch is held by an opposing team, the other one held by the team it targets (I am reckless that way). So, if someone reveals they have the counterswitch, I would believe at least one of them is scum.

My nick is somewhat straightforward, Guiri is a depreciative term for pale skinned Northern Europeans, usually on vacation in Spanish tourist traps, probably wearing a Mexican sombrero, drinking cheap sangria, and aching from sunburn - visibly distinguishable from locals. Despite living here for over 15 years, locals assume I’m a tourist - even when I speak Spanish or Catalan pretty fluently, they’ll often still reply to me in awful English. It’s a little frustrating that I’ll probably always be treated like a guiri in Spain, when it’s where I’ve made my home. But then again, I live next to the beach, in Barcelona, and have a pretty decent life, so most certainly a first world problem…

d2#990

Batman had a Day SK and a Night SK. I think I might have played in another game that had a Day SK as well.

And with a compulsory vig shooting at Night, it’d be reasonable that there’d be a killer shooting during Day. (Since the scum each get a kill per day on opposing cycles.)

And an SK would never willingly forego a kill (barring odd corner cases) since they win by reducing numbers, making the SK effectively a compulsory killer.

And an every-other Day SK would be horribly unbalanced against the SK, barring some compensation in some other way.

So I agree with the general consensus that the SK probably was blocked in some way (via blocker or doctor). Or maybe the SK tried to hit Godfather/Alpha. And since one kill is as good as another for the SK (generally, assuming one faction doesn’t have a clear advantage to win), they might try a different target if they fail the first time. Docs tend to protect the same people.

I’d consider that Bastard since the Town/Scum roles are open. Nullifying powers through unknown mechanics isn’t Bastard. Changing how/when they fundamentally work when the role is open would be. I don’t think our mods would have done that.

Thanks, I missed that one.

I still don’t think 3p is a good lynch target, but I do agree with the analysis.