HAHAHAHAHAHA
mumble mumble showing myself the door…
HAHAHAHAHAHA
mumble mumble showing myself the door…
Neat game. Thanks, fubbles.
Congrats, you scummy folks.
thanks for playing guys
I’m looking through some other small setups and will likely start another game soon; I’ll find something without a N1 kill so that everyone gets to play at least one Day
Giant congratulations to Švejk, who won the game single-handed! Yay!!!
Sorry I disappeared when accused of Scummitude. I couldn’t think of any counterclaim that could possibly do any good, so thought utter silence the best policy. I was afraid if I entered into dialog at all I’d flinch or blink in some way to give away my partner. :dubious:
Yeah, he had us all fooled. The vote change last day was particularly brilliant.
Aw shucks. Also: woohoo.
I gotta say, though, that town was basically fighting an uphill battle when they lost the doctor right in the first night. Having Johnny find out Septimus kind of remedied that but the odds where still against town.
Also - I had **not **thought through what Ender said, that **Mahaloth **could have countered that on D2 he could have changed his vote to me and could so have ended the game. I’m kind of glad he did not use that in his defence
In any case thanks everyone for playing, and fubbleskag for setting up the game - it was kind of interesting playing with the short days and the small number of players.
the doctor dying N1 definitely swings the game mafia’s way; when that’s not the case, it’s pretty common to see two cop claims early in D1 - how it plays out from there depends on how/what the cops claim. this setup was taken from a ‘live’ play environment, so it may not translate as well to forum play over time. I’ll probably try something a little different for the next one, but it will still be small numbers with short Days and Nights.
Technically anybody could switch their votes at the last minute and it would have been just as devastating to the gamestate (i.e. that swing vote directly influences whether Town win or lose depending on how the lynchee flips).
The key here is that Town would have to be damn sure of their read AND be trying to play a mind game with scum in order to try out that last minute vote switch. Scum, on the other hand, already have their read and the risk of the play is negligible.
So given that, what does a lack of a vote switch say? It says that neither Mahaloth, nor I could have been scum. I rushed through my analysis though and thought it could ONLY be Mosier who’s scum. Stupid brain fart on my part.
So how D3 might have played out is both Mosier and Švejk pointing this logic out, accusing the other player of being scum, and Mahaloth gets to be the swing vote. Alas, it wasn’t thought of.
But, paraphrasing Jesus, let he who is without brain farts pass the first gas.
What complicates that is that **Mosier **raised the issue of Mahaloth changing his vote towards the end of D2. If during D3 **Mahaloth **had mentioned that he had not changed his vote, I could have said that that’s just evidence of him being careful scum, because he knew we were watching after **Mosier **had claimed that Mahaloth was scum, etc.
That you weren’t scum was obvious to most, of course. That’s why I killed you.
2000+ posts on the SDMB and that’s the line I’ve enjoyed writing the most
You utterly heartless bastard.
I was pretty sure at the end that Mosier was Town, but I was torn between Mahaloth and Svejk. My gut was on Svejk, but Mahaloth’s lack of play was just too hard to ignore (“I’m pretty sure that one of the other final three is Scum, so I’ll just flip a coin”?).
On strategy, I think the proper play would have been for Town to skip the lynch and hold off on all claims Day 1 (even with the Detective having a Scum read already). Yeah, that would have carried the risk of the Scum blindly hitting the Detective before he claimed, but any strategy has its risks, and I think that was the mildest. Against that, if the Detective had survived, you’d at worst get multiple semi-confirmed appearing at once (faster than the Scum could kill them), and at best maybe even get another Scum.
I thought Mahaloth was scum because I was pretty sure his Night 0 vote for septimus was an over eager bussing attempt.
Chronos, is that strategy for the case where the Doctor is killed Night 0? Or in all games with the same set up?
Problem is if the real detective doesn’t claim, a fake one surely pops up to force his hand. That has its pros and cons of course but overall it just complicates matters for Town.
That’s for all games with this set-up, except for the fortuitous case where the Doctor manages to successfully block on Night Zero. In that case, the mislynch number has increased, so Town should lynch every Day as usual.
Unfortunately, the game setup does not allow town a mislynch yet requires two correct lynches of scum for town to win. In my view, the ‘only’ way for Town to win is though the power roles, which I think is a bit off design-wise.
Here would be an interesting twist. Doctor can’t protect Night 0 but Doctor and Cop have automatic immunity from a night Kill on Night 0.
So 40% of the time, scum get screwed out of their NK and we all go into D1 with a full set of players.
60% of the time, some hapless vanilla redshirt gets vaporized.
Either way, both Doc and Cop are guaranteed to survive and everyone gets to participate in the dance of Who’s Telling the Truth, as we go to lynch D1.
I dunno. Maybe this swings things too much Town’s way. But the setup as it stands puts the odds of win squarely into Scum’s side.
Yeah but if scum hit a power role, they’ll know, so that just makes their job easier for their second night kill.
Town is just as aware that scum hit a power role, so the doc and cop can claim as usual, and play chicken with the scum.
That’s overpowered. Essentially you are ‘giving’ the Doc 2 protects that are automatically put on the 2 players most worth protecting.
I guess it is a means of mitigating the Night start, but you would have to nix the investigation too.
Generally, I think a game is balanced with town has mislynches equal to how many kills scum needs to make to win the game. If scum needs two kills to win, town should have two mislynches available so that they can leverage their number advantage. The way this was balanced, town lost at any point if they mislynched, right? Giving them at least one mislynch before LyLo would go a long way towards helping, I think.