What PC Games should be remade?

Meros, because I am a tease…

The Final Fantasy VII Tech Demo trailer can be found here:

Square has not, to the best of my knowledge, committed to remaking FF7, but they should.

Monkey Island! Monkey Island!

sigh
One can dream :frowning:

You are wrong about one thing. Shadowrun on the Genesis was so far better than the Snes version as to be like Jordan dunking over a wheelchair-bound grandma.

And in any event, Shadowrun for the 360 may be a good game, but it’s nothing but deathmatch with trolls instead of guys in power armor. It’s not an RPG.

Man, I was sure I was the only person who knew what archon was! I definitely support a remake (is there a version I can run on XP, btw?)

Racing Destruction Set also, though I had forgotten about that… man I used to spend HOURS making insane courses for that game.
To add to it… what’s the most recent incarnation of Populus? I remember that game being tons of fun back in the day.

If the quality of the whole game were that good, yeah, I’d buy it. AND the PS3, too, even at $600.

From what I’ve seen of FFXIII the whole thing COULD look like that on the PS3. I’d do the same, worth every penny.

You fight like a dairy farmer!

A remake / new chapter in the Guybrush Threepwood saga would be interesting, especially if the swordfighting has up-to-date lines.

Never played/heard of it for the Genesis. I never owned a Genesis, but it was amazing on the Super Nintendo.

I’m not looking forward to it on the 360. I believe it’s not going to be even close to what I’d expect.

I forgot about Populous even when I suggested to a coworker that he should download it. Good call, senor.

Well the most recent one would be Populous The Beginning. It’s a prime example of when someone mentioned upthread about a sequel shrinking the scope.
Populous Be a god! Control the world! Wield Miracles!
To Populous III Be a Shaman! Control a pretty small Tribe! Cast some spells! Solve levels that are entirely puzzle driven!

I’d love to see The Neverhood revived. It was a beautiful game with an amazing soundtrack. Unfortunately, it was entirely hand animated (claymation), so I doubt very much that anyone would be interested in putting that much time and work into a hi-res version of it.

JOhn.

Off topic: Looking around for PS3 demos, I found this. And… :eek: Holy cow. Is this really the kind of stuff that’s coming?

</off topic>

Same here, although I’d throw in $2000 worth of HDTV. Gotta have the full experience. :smiley:

The Genesis version was fantastic. I’m still amazed by how many “modern” games can’t measure up to it. It was a little rough-hewn in story-telling, but what pre-Fallout RPG wasn’t? The game was totally open-ended if you liked, and past the first stage you could pretty much go anywhere. Gangs might come out and fight you, and various random encounters popped up. While they only had so many encounters for you, each encounter had two or three “endings”. That shady character might be a black-market grenade salesman - or Lone Star undercover. And you didn’t know what it was until you worked through it, but fortunately your skills and statistics could help you out.

Quests were randomly assigned, but there many things you could do in them, since they mostly took place in the electronically-linked corporate buildings. But you could also run the matrix (much more Shadowrun-like than the SNES version). Spelcasters had a wide variety of magical toys and spells to work with. You might need to grab a package, or rescue an employee. Encounters might pop up in the buildings, too, and they might be very useful or catastrophic.

Another nice thing is that the story branched out so you could pursue different avenues if one was toot difficult right now, and your actions did affect the world a little (which was pretty unusual then). During the game you could rescue people - and they might join your party. If someone keeled over in a run, DocWagon saved them - but they’ll charge you more for their services. Numerous contacts could get you gear, spells, decks, programs, transportation, and other special stuff - networking was essential!

The 360 version probably isn’t going to be a bad game, but again, it’s a deathmatch tournament. For all the Xbox systems haven’t had many great RPG’s (Mororwind, Oblivion, and KoTOR, really), you’d think they’d go for it.
What I’d like to see (and would LOVE to do) would be a full Shadowrun quasi-remake. While it wouldn’t be the same game, the idea would be to bring the full functionality into a modern system. Bring several “zones” - Redmond, Pyallup, Downtown, Council Island, and so on. Each shoul be multiple city blocks across, including markets, homes, malls, hospitals, offices, and skyscrapers. Some buildings (and all outdoor areas) would be pre-set, but most quest areas would be random, complete with NPC’s and guards. In places like the Barrens, a simple faction system lets you ally with a gang, leading to quest lines just for it. While characters can just pay a small fee to travel, you can get some wheels and take to a highway-busting minigame where you can smash through go-gangs Mad Max-style.

I have a plot in mind, too. I’ve given this some thought. :smiley:

That, and better AI, and better graphics (not for myself, personally, but only because it won’t sell unless it uses full 3D graphics with jiggling girly parts and real-time blah blah blah. :rolleyes: )

I also thought that it could use another level above “Tournament”, maybe something longer-term like a mix between Civilization and Sim City. Sim Irata or somesuch.

Finally, they need to have a indie jazz band record an extended version of the theme song and include it in the box. I’d pay $30 for that alone.

Populous was another wildly awesome game, and one which could definitely benefit from a graphics upgrade and more multiplayer.

Two of the three that I would say have already been mentioned. Those are X-Com and Colonization.

The third one that I would mention is Grim Fandango. With the massive improvment in graphics cards, I think it may be a good time for adventure games to regain some of the market.

How about a capella? (This group has an entire CD of vocal-only covers of Commodore-64 game music.)

Seconded!

I think that just simply remaking the SNES/Genesis version could be a gold mine. The graphics could be so pretty, but we could keep the game essentially the same.

Bleh…back out of fantasyland now…