Mafia Reunion - NIGHT ZERO

Pleonast and I have disagreed on this point before, but I’ll say again, this is one of many things that players fret about that never happens. The idea that scum will coordinate within the game thread where anyone could see it is absurd to me. Edit as much as you like; I’m not going to find it the least bit suspicious. Maybe if we ever get burned by such a thing, I’ll reconsider my stance, but I’m not fretting about something that is pretty much never going to happen. Seriously, if you are going to bend the rules and edit the board to communicate some precious information, just cheat already and send a PM, because I consider both equally cheatful.

I thought Sinjin was being rather awkwardly focused on one player, but ToeJam’s latest post makes me want to join the wagon.

ToeJam is awfully concerned about how he appear and lacking in suspicion towards the three who find him suspicious. Um, ToeJam, sinjin, Guiri and NormalPhase could be scummy scum scum. You are way too concerned about them finding you suspicious and too deferential to them for me to believe you are Town.

Is it? I don’t think so. I do think being overly concerned about looking scummy is scummy though.

:eek:

:cool:

**Well, we are not yet 100% ready. **

:ducks eggs and tomatoes being thrown:

Still, all players should have your role PM. No one should be waiting for that at this point. If any player does not have a role PM, please PM the mods and we’ll investigate who screwed up and make sure you have one. :smiley:

9 pages in and we haven’t started. We’re all gonna be alcoholics or have ulcers by the time we get through this. I’m enjoying my fine, locally produced gin. :smiley:

We are super close. A last minute snag that I think we have ironed out. Should have it sorted tomorrow. No promises on when Day 1 starts, but if it does start early it just means an extra long Day. It will still end at the scheduled time.

So many pages lol. I have been trying to keep up. However I had surgery on my shoulder week ago so I’m still on the good stuff. I will check in again tomorrow.

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In Pleo’s first Mutiny game, we lost with only one and a half mislynches. Town had an Arrest power, in addition to the lynch, that was basically like another lynch, except reversible. We had one Day with an ordinary mislynch, and another where we used both the lynch and the arrest, and hit one Scum and one Town, after which we figured we had over a 90% chance of victory. Except that we didn’t know that there was a secret Scum power to negate an Arrest, which made the power worse than useless for Town.

Beg pardon? If they’re casting a significant number of votes, then they’re not exactly lurking, and of course we’re going to lynch someone who’s been voted for a significant number of times, because that’s how we lynch people.

As far as editing goes, I’m not particularly worried about Scum communicating via edited messages right under our noses. For one thing, to do so, they’d have to know who the other baddie was, and if they knew that, they’d probably want to lead a lynch mob to gain Town cred. For another, even if they did successfully pass a message, the recipient could just reveal the message, lead a lynch mob, and gain Town cred. For a third thing, it’d be a huge risk of getting caught by an ordinary Townie, for very little gain. And I don’t think I’ve ever seen any Scum actually use that tactic.

But I’m still strongly against editing, for a different reason. I have seen Scum make obvious slips, like posting “So who should we kill tonight?”, and accidentally putting it on the main thread instead of on the Scum board. And a Scum who does that is pretty much forced to edit it away. So when Town sees an edited post, we always have to consider the possibility that it was an erased slip, because we can’t tell that it wasn’t.

Having 2 independent scum groups will make it a bit harder to find scum.

Normally, scum need to cook up cases against people they know are innocent. But this time, they can actually do genuine scum hunting while still being scum themselves.

Similarly, a close vote that nails scum affords less townie cred than usual - it just makes them less likely to be part of that scum group.

But there is one big advantage to separate scum groups - they are very likely to be hitting each other. Which is just as well, as lynching 14 scum is a big ask.

Shit, I think I’m gonna have to drink to be of any help in this game.

Help or hindrance. Here here!

This was in regards of scum having the traditional off board scum board.

.

Would there be a need to …counteract the town multilynch and would that countering figure into how scum and other parties communicate?

Put another way, is the town multilynch purely a “speed” mechanism and not a strategic one? Following this line, I wonder if the multilynch mechanic has ulterior motives.

Nah, that first happened in Malacandra’s Mafia 4: Good Ship Hispaniola. This is the actual, very first post that I EVER used (any) big font in…

…however it was this post that forever cemented me as that large font user. It doesn’t seem to have the big font activated in it any more, however. … but at the the time, the SEVENTH reply of mine (to a quote box) in that post had been written in font so large that it made a person have to scroll down the page reading just two words per line. I mean, it was really huge.

Kinda like this “huge” only much much bigger since my boards had a work around for the font size to actually show even bigger fonts.

I should also point out that I’ve been calling other players “crappy” in this game at least SINCEthat post (ten years ago). So me being kicked out of Dante’s game for it recently really makes it funnier. You can’t say that I was playing any way that I haven’t always been playing.

That was zuma, for the record.
I thought he signed up for this game as well, but if not I know he definitely posted once or twice saying hi in the sign up one.

Boozy’s derpclear was one thing, but these? It’s mentioned in the rules, there was discussion on page 1, and then in the role PMs.

Really? Wolves, mafia and win stealers coordinating?

No questions, sometimes you just nod and say, right, I see what you see.

Well, one question: is the actual town patsy MIA here? I get that scum will eventually want to eliminate confirmed town, but based on the suspicion of a false claiming scum from a different team, this is la la land, not wifom, wild speculation

I can’t see this happening in reality, the mafia and wolves cannot win together, and they can’t really coordinate powers as they operate in different phases.

Yes, with two scum factions analysis of voting patterns is going to be more challenging, tho I would not agree with the last point “very likely to be hitting each other”.

There are 55 players: 7 mafia, 7 wolves, and 41 others (town+3rd) - so initially the mafia are still ~6 times more likely to hit non-wolves than wolves

Just popping in to say hi.

I think we need to be careful about choosing lynch candidates based on participation. This is a very large game with the potential for a lot of reading and not everyone will find it easy to keep caught up on everything. Although fluff can be terribly fun, I think keeping it down, or at least succinct, will help everyone.

I have yet to read about all the roles so I haven’t formed an opinion on the patsy claiming and other ideas mentioned so far.

I also wanted to thank the mods for taking on such a huge game - I think it’s going to be epic!

I got a PM. I came to the thread and started reading - but wauw there is a lot to read already. I will need a drink soon - but since it’s not even noon in Denmark yet, I’d better go back and read some more before drinking it.

“Significant” is your word, not mine. Players can vote and be voted for in such a way that would yield info, without either being plentiful. IF we are lynching a lurker, it should try to be the one we can glean the most info from. Try to make any lurker-lynches as strategic as possible, is what I’m saying.

Three things.

  1. Multilynch will, almost certainly, be proved in hindsight to be an anti-Town mechanic. At least in Storyteller-designed games. I’ve played in one game where the third party winstealers were eliminated early, and the Town won because we (the Deadites) couldn’t kill enough town fast enough to win. On the other hand, in a different game the asylum inmates had the chance to kill the SK on Day 1. The town chose to lynch the Godfather D1 and the Recruiter D2… The do-gooders still won because the SK wasn’t killed quickly and raised the bodycount. It didn’t help us that the do-gooder recruiter blew his recruiting attempt. Not my finest hour.

My point is that more bodies tend to favour the Scum in the long run.

  1. What’s the point of lynching the lurker? That yields the minimum of information immediately, and denies developing further information down the line. While this is not true if we hit a scum, my experience is that there is no correlation between scummitude and D1 activity. No, instead lynch someone who has done something controversial and caused significant reaction. That way, as more die and reveal their alignment we can (hopefully) see whether there is an alignment-based pattern.

  2. Meeko raised my hackles, a really neat trick in N0. He asked: [post=19902376]what is the difference between claiming town, and being confirmed town?[/post] That is possibly the single most disingeuous question I have ever seen a mafia player who is not a brand-new player ask. It makes me wonder about his motivation.